BaitApp

Product UI A school app that turns learning into a role-playing game: quests, quizzes, avatars and rewards.

Client
BaitApp, school app
Kind of work
Product UI
Industry
Kids & education
Year
2026
The quest heroes with league, streak and achievement badges.

Overview

BaitApp is a mobile app for iOS and Android that turns school learning into a role-playing game for students from grades 1 to 11. Children earn Bytes, the app’s one currency, in quizzes, quests in four directions (education, family, sport and hobby) and mini-games, and spend them on avatar outfits and real goods from the school shop.

Quests, play, a quiz question, the autumn season and the shop.
Quests, play, a quiz question, the autumn season and the shop.

The work covered the game design document, the interaction framework, wireframes of the children’s part in nine sections, the final screens in the purple and yellow direction, the interface kit and a prototype. The characters, badges and scene illustrations were made for the same system.

Final screens10

Quests: four directions, each with its reward in Bytes.
A quest in the education direction.
The autumn season opens.
The season map: stages and hidden quests.
Play: the season, a quiz and mini-games.
A quiz question with four answers.
Progress by subject.
Chess, one of the mini-games.
A skin in the shop.
A new level.
A quest on a phone on a school desk. Presentation mockup.
A quest on a phone on a school desk. Presentation mockup.
Hero skins on the pedestal: knight, astronaut, ninja and superhero.
The avatar wardrobe: hair, hats, tops, trousers, shoes and full sets.
The avatar wardrobe: hair, hats, tops, trousers, shoes and full sets.
Avatars assembled from the wardrobe.
Avatars assembled from the wardrobe.
Leagues, day streaks and achievements.
Leagues, day streaks and achievements.
Education
Education
Family
Family
Sport
Sport
Hobby
Hobby
Chess
Chess
Quiz battle
Quiz battle
Riddles
Riddles
Racing
Racing
Data defence
Data defence
Word game
Word game
The quest list in a hand, in a school corridor. Presentation mockup.
The quest list in a hand, in a school corridor. Presentation mockup.

Credits

Game design, interface and illustrations
Jean Ivanov
Next projectSocrash.aiWebsite

More work

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